Learning HTML5 game programming : a hands-on guide to building online games using Canvas, SVG, and WebGL

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Год: 2012

Автор:

Издательство: Addison–Wesley

ISBN: 978-0-321-76736-3

Язык: Английский

Формат: PDF

Качество: Изначально компьютерное (eBook)

Количество страниц: 254

Размер: 6мб

Описание: I wrote this book to scratch an itch, but also because I could see the potential in the (at

the time) nascent HTML5 gaming community. I wanted to help developers navigate the

wilderness of HTML5 and learn about Canvas,WebGL, and SVG, along with best prac-

tices for each.

It sometimes took a bit of discussion to convince developers that HTML5 wasn’t just

a plaything.They were surprised to learn they could have rich content with all the

niceties of a desktop application—such as double buffering, hardware acceleration, and

caching inside the confines of the browser without a plugin. Many of them considered

Flash as the sole option. It was interesting to watch the tides turn from “Flash for every-

thing” to “Use Flash only where there are HTML5 gaps.”

During my writing of this book, the ecosystem around HTML5 game programming

has rapidly evolved and matured. I am sure the technologies will continue to evolve, and

I look forward to the advances the next year brings.

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