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Реклама. ООО "ЛАБИРИНТ.РУ", ИНН: 7728644571, erid: LatgCADz8.
Год: 2012
Автор: James L. Williams
Издательство: Addison–Wesley
ISBN: 978-0-321-76736-3
Язык: Английский
Формат: PDF
Качество: Изначально компьютерное (eBook)
Количество страниц: 254
Размер: 6мб
Описание: I wrote this book to scratch an itch, but also because I could see the potential in the (at
the time) nascent HTML5 gaming community. I wanted to help developers navigate the
wilderness of HTML5 and learn about Canvas,WebGL, and SVG, along with best prac-
tices for each.
It sometimes took a bit of discussion to convince developers that HTML5 wasn’t just
a plaything.They were surprised to learn they could have rich content with all the
niceties of a desktop application—such as double buffering, hardware acceleration, and
caching inside the confines of the browser without a plugin. Many of them considered
Flash as the sole option. It was interesting to watch the tides turn from “Flash for every-
thing” to “Use Flash only where there are HTML5 gaps.”
During my writing of this book, the ecosystem around HTML5 game programming
has rapidly evolved and matured. I am sure the technologies will continue to evolve, and
I look forward to the advances the next year brings.
Купить бумажную книгу или электронную версию книги и скачать
По кнопке выше можно купить бумажные варианты этой книги и похожих книг на сайте интернет-магазина "Лабиринт".
Using the button above you can buy paper versions of this book and similar books on the website of the "Labyrinth" online store.
Реклама. ООО "ЛАБИРИНТ.РУ", ИНН: 7728644571, erid: LatgCADz8.
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