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Реклама. ООО «Новый Книжный Центр», ИНН: 7710422909, erid: 5jtCeReLm1S3Xx3LfAELCUa.
Год: 2012
Автор: James L. Williams
Издательство: Addison–Wesley
ISBN: 978-0-321-76736-3
Язык: Английский
Формат: PDF
Качество: Изначально компьютерное (eBook)
Количество страниц: 254
Размер: 6мб
Описание: I wrote this book to scratch an itch, but also because I could see the potential in the (at
the time) nascent HTML5 gaming community. I wanted to help developers navigate the
wilderness of HTML5 and learn about Canvas,WebGL, and SVG, along with best prac-
tices for each.
It sometimes took a bit of discussion to convince developers that HTML5 wasn’t just
a plaything.They were surprised to learn they could have rich content with all the
niceties of a desktop application—such as double buffering, hardware acceleration, and
caching inside the confines of the browser without a plugin. Many of them considered
Flash as the sole option. It was interesting to watch the tides turn from “Flash for every-
thing” to “Use Flash only where there are HTML5 gaps.”
During my writing of this book, the ecosystem around HTML5 game programming
has rapidly evolved and matured. I am sure the technologies will continue to evolve, and
I look forward to the advances the next year brings.
Купить бумажную книгу или электронную версию книги и скачать
По кнопке выше можно купить бумажные варианты этой книги и похожих книг на сайте интернет-магазина "Буквоед".
Using the button above you can buy paper versions of this book and similar books on the website of the "Bookvoed" online store.
Реклама. ООО «Новый Книжный Центр», ИНН: 7710422909, erid: 5jtCeReLm1S3Xx3LfAELCUa.
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