Flash Catalyst CS5 Bible + code

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Название:Flash Catalyst CS5 Bible

Автор:Rob Huddleston

Издательство: WILEY

Год: 2010

Страниц:600

Язык: English

Формат: pdf + code

Размер: 23,8 Mb+147,5 Mb

Learn to use the new Flash Catalyst to create rich Internet applications

Adobe Flash Catalyst enables you to take designs from Photoshop and Illustrator and convert them into rich Flash-based applications—without writing or even understanding one line of code. It may sound too good to be true, but this helpful reference shows you how to leverage the Flash skills you already have in order to convert your ideas into functioning applications. You’ll explore everything from the basics of the Flex framework to using Flash Builder to complete conversion of an application.

Shows you how to use the eagerly anticipated Flash Catalyst to convert assets from Illustrator and Photoshop directly into Flex components without ever needing to write code

Reviews the basics of the Flex framework and rich Internet applications

Demonstrates how to import comps and assets into Flash Builder in order to create an application

Convert your ideas from design into functioning applications—and avoid writing complex code—with this authoritative resource.

 

Foreword vii

Preface ix

Acknowledgments xi

Introduction xxvii

Quick Start: Dive Into Flash Catalyst CS5 1

Part I: Rich Internet Applications and the Flash Platform 27

Chapter 1: Understanding Rich Internet Applications 29

Chapter 2: Introducing Flash Catalyst 35

Chapter 3: Working with Other Applications 47

Part II: Designing the Application 59

Chapter 4: Wireframing an Application in Flash Catalyst 61

Chapter 5: Creating an Application Comp in Illustrator 87

Chapter 6: Creating Assets in Photoshop 119

Chapter 7: Using Fireworks with Flash Catalyst 151

Part III: Creating the Application in Catalyst 175

Chapter 8: Converting Illustrator and Photoshop Artwork into Catalyst Projects 177

Chapter 9: Converting Artwork to Components 191

Chapter 10: Creating View States 211

Chapter 11: Adding Animation 225

Chapter 12: Working with Design-time Data 233

Chapter 13: Adding Multimedia 239

Part IV: Exporting Projects into Flash Builder 4 251

Chapter 14: Flash Builder 4 and the Flex Framework 253

Chapter 15: Export a Flash Catalyst Project to Flash Builder 275

Chapter 16: Returning a Project to Flash Catalyst 293

Chapter 17: Exporting Catalyst Projects Directly to Flash Player 299

Chapter 18: Creating a Project for AIR 305

Part V: Build a Complete Project 315

Chapter 19: Creating a Design Comp in Illustrator 317

Chapter 20: Importing the Design into Catalyst 371

Chapter 21: Importing Additional Artwork from Illustrator and Photoshop 389

Chapter 22: Converting Artwork to Components in Your Project 407

Chapter 23: Creating View States in Your Project 431

Chapter 24: Adding Data Lists 455

Chapter 25: Importing Your Project into Flash Builder 469

Chapter 26: Connecting Your Project to Live Data 489

Part VI: Appendixes 519

Appendix A: Keyboard Shortcuts 521

Appendix B: Best Practices 529

Appendix C: What’s on the Book’s Web Site 535

Index 543

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