Foundation HTML5 Animation with JavaScript

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Автор книги: Billy Lamberta, Keith Peters

Название книги: Foundation HTML5 Animation with javascript

Издательство: Apress

Год издания книги: 2011

ISBN: 1430236655

Страниц: 504

Формат книги: EPUB, PDF

Размер файла: 11 MB

Язык книги: English

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Foundation HTML5 Animation with javascript - фантастический ресурс для всех веб-разработчиков, работающих в HTML5 над созданием соответствующих стандартам игр, приложений и анимации, которые будут работать во всех современных браузерах, и большинстве мобильных устройств, в том числе iPhones, iPads и Android устройствах. В самое короткое время, вы поймете, концепции, лежащие в сценарии анимации, а также получите возможность создавать всевозможные захватывающие анимации и игры.

Foundation HTML5 Animation with javascript covers everything that you need to know to create dynamic scripted animation using the HTML5 canvas. It provides information on all the relevant math you'll need, before moving on to physics concepts like acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics.

Foundation HTML5 Animation with javascript is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices.

You will learn how to utilize the amazing animation and physics-based code originally created by author Keith Peters in his hugely successful Foundation Action Script Animation in all of your HTML5 applications. In no time at all, you'll understand the concepts behind scripted animation and also have the ability to create all manner of exciting animations and games.

What you’ll learn

All the javascript and HTML5 code (including math and trigonometry functions) you'll need to start animating with code

Basic motion principles like velocity, acceleration, friction, easing, and bouncing

How to handle user interactions via the keyboard, mouse, and touchscreen

Advanced motion techniques like springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics

All the basic 3D concepts you'll need for 3D in HTML5 (without WebGL)—from simple perspective to full 3D solids, complete with backface culling and dynamic

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