Gamemaker Game Programming with GML

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Название:Gamemaker Game Programming with GML

Издательство: PACKT

Автор: Matthew Delucas

Год: 2014

Количество страниц:350

Язык:English

Формат:mobi

Размер:12,3 Mb

Learn GameMaker Language programming concepts and script integration with GameMaker: Studio through hands-on, playable examples with this book and ebook

Overview

Write and utilize scripts to help organize and speed up your game production workflow

Display important user interface components such as score, health, and lives

Play sound effects and music, and create particle effects to add some spice to your projects

Learn how to script common game features: artificial intelligence, collision, reading input, and player feedback

Build your own example match-three puzzle and platform games

In Detail

GameMaker: Studio is a popular game engine used to publish games to a variety of platforms. Although GameMaker: Studio\'s drag-and-drop functionality makes creating games simple and fast, utilizing scripts can really help organize and speed up GameMaker\'s workflow exponentially.

This hands-on guide will help you build a strong foundation in programming in GameMaker Language by taking you through several example games. Knowledge gained by the end of the book can be applied so you can build your own line of exciting games.

What you will learn from this book

Create script resources as well as custom scripts for events

Learn how to import, compress, and play sound effects and background music

Build particle effect systems to give games a little extra flare

Track and display user interface elements such as health and scoring

Program and interact with simple yet challenging artificial intelligence

Read player input from a variety of sources

Utilize alarms to create a clean series of events

Establish a finite state machine to track a character\'s current state

Complete easy and fun games from start to finish

Approach

A step-by-step approach to build your knowledge, starting from a simple \"hello world\" to discovering arrays, classes, and so on. Each learning point is explained in a practical way, carrying out tasks within the GameMaker development environment.

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