Theory of Fun for Game Design

Купить бумажную книгу и читать

Купить бумажную книгу

По кнопке выше можно купить бумажные варианты этой книги и похожих книг на сайте интернет-магазина "Лабиринт".

Using the button above you can buy paper versions of this book and similar books on the website of the "Labyrinth" online store.

Реклама. ООО "ЛАБИРИНТ.РУ", ИНН: 7728644571, erid: LatgCADz8.

Название: Theory of Fun for Game Design

Автор:

Издательство: O’Reilly

Год: 2013

Страниц: 300

ISBN: 978-1-449-36321-5

Формат: PDF, EPUB

Размер: 123 Mб

Язык: english

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.

You’ll discover that:

Games play into our innate ability to seek patterns and solve puzzles

Most successful games are built upon the same elements

Slightly more females than males now play games

Many games still teach primitive survival skills

Fictional dressing for modern games is more developed than the conceptual elements

Truly creative designers seldom use other games for inspiration

Games are beginning to evolve beyond their prehistoric origins

Дата создания страницы: