Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation

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Название: Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation

Авторы: James A. Henley, Matthew Johnson

Издательство: Addison-Wesley Professional

Год: 2014

Страниц: 384

Язык: English

Формат: epub

Размер: 7 mb

Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity® will help you master Unity and build powerful skills for success in today’s game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity’s version 4.6 beta.

With this indispensable guide, you’ll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you’re moving to Unity from other engines or are new to game development.

This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity’s newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you’ll need is provided.

Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website.

Learn How To

Set up your Unity development environment and navigate its tools

Create and import assets and packages you can add to your game

Set up game sprites and create atlas sheets using the new Unity 2D tools

Animate sprites using keyframes, animation controllers, and scripting

Build a 2D game world from beginning to end

Establish player control

Construct movements that “feel right”

Set up player physics and colliders

Create and apply classic gameplay systems

Implement hazards and tune difficulty

Apply audio and particle effects to the game

Create intuitive game menus and interface elements

Debug code and provide smooth error handling

Organize game resources and optimize game performance

Publish your game to the web for others to see and play

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