The Art of Game Design

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Автор:

Название: The Art of Game Design

Издательство: Elsevier Inc.

Год: 2008

Формат: PDF

Размер: 5.45 Мб

Язык: Английский

Страниц: 518

Книга на английском языке, посвященная разработке и дизайну электронных игр. В издании рассматривается весь процесс создания новой игры: выбор типа игры, разработка идеи, сценария, элементов игры, перснажзей, интерфейса, документации, выбор технологии для реализации, вопросы, связанные с распространением игры и получением дохода и т.п.

Anyone can master the fundamentals of game design no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses.

Contents:

1. In the Beginning, There Is the Designer

2. The Designer Creates an Experience

3. The Experience Rises Out of a Game

4. The Game Consists of Elements

5. The Elements Support a Theme

6. The Game Begins with an Idea

7. The Game Improves Through Iteration

8. The Game is Made for a Player

9. The Experience is in the Player’s Mind

10. Some Elements are Game Mechanics

11. Game Mechanics Must be in Balance

12. Game Mechanics Support Puzzles

13. Players Play Games Through an Interface

14. Experiences Can be Judged by Their Interest Curves

15. One Kind of Experience Is the Story

16. Story and Game Structures can be Artfully Merged with Indirect Control

17. Stories and Games Take Place in Worlds

18. Worlds Contain Characters

19. Worlds Contain Spaces

20. The Look and Feel of a World Is Defined by Its Aesthetics

21. Some Games are Played with Other Players

22. Other Players Sometimes Form Communities

23. The Designer Usually Works with a Team

24. The Team Sometimes Communicates Through Documents

25. Good Games Are Created Through Playtesting

26. The Team Builds a Game with Technology

27. Your Game Will Probably Have a Client

28. The Designer Gives the Client a Pitch

29. The Designer and Client Want the Game to Make a Profit

30. Games Transform Their Players

31. Designers Have Certain Responsibilities

32. Each Designer has a Motivation

33. Goodbye

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