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Автор: Sumanta Guha
Название: Computer Graphics Through OpenGL: From Theory to Experiments, Second Edition
Издательство: A K Peters/CRC Press
Год: 2014
Формат: PDF
Размер: 152.5 Mb
Язык: Английский
From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies.
The undergraduate core of the book is a one-semester sequence taking the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL. The remaining chapters explore more advanced topics, including the structure of curves and surfaces and the application of projective spaces and transformations.
New to the Second Edition
30 more programs, 50 more experiments, and 50 more exercises
Two new chapters on OpenGL 4.3 shaders and the programmable pipeline
Coverage of:
Vertex buffer and array objects
Occlusion culling and queries and conditional rendering
Texture matrices
Multitexturing and texture combining
Multisampling
Point sprites
Image and pixel manipulation
Pixel buffer objects
Shadow mapping
Купить бумажную книгу или электронную версию книги и скачать
По кнопке выше можно купить бумажные варианты этой книги и похожих книг на сайте интернет-магазина "Лабиринт".
Using the button above you can buy paper versions of this book and similar books on the website of the "Labyrinth" online store.
Реклама. ООО "ЛАБИРИНТ.РУ", ИНН: 7728644571, erid: LatgCADz8.
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