OpenGL Superbible: Comprehensive Tutorial and Reference, 7th Edition

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Название : OpenGL Superbible: Comprehensive Tutorial and Reference, 7th Edition

Автор : Graham Sellers, Nicholas Haemel, Richard S Wright Jr.

Издательство: Addison-Wesley Professional

Год издания : 2015

Страниц: 880

Формат : pdf

Размер файла: 52,2 MB

Язык : English

OpenGL® SuperBible, Seventh Edition, is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL’s newest APIs; key extensions; shaders; and essential, related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development—both desktop and mobile.

The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice.

This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications.

Coverage includes

A practical introduction to real-time 3D graphics, including foundational math

Core techniques for rendering, transformations, and texturing

Shaders and the OpenGL Shading Language (GLSL) in depth

Vertex processing, drawing commands, primitives, fragments, and framebuffers

Compute shaders: harnessing graphics cards for more than graphics

Pipeline monitoring and control

Managing, loading, and arbitrating access to data

Building larger applications and deploying them across platforms

Advanced rendering: light simulation, artistic and non-photorealistic effects, and more

Reducing CPU overhead and analyzing GPU behavior

Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization

Preventing and debugging errors

New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP

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