2D iOS & tvOS Games by Tutorials: Beginning 2D iOS and tvOS Game Development with Swift 2 (with source codes)

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Название: 2D iOS & tvOS Games by Tutorials: Beginning 2D iOS and tvOS Game Development with Swift 2 (with source codes)

Автор: Ali Hafizji, Marin Todorov, Michael Briscoe, Mike Berg, Neil North, Ray Wenderlich, Rod Strougo, Toby Stephens

Издательство: Razeware LLC

Год: 2015

Страниц: 801

Язык: English

Формат: pdf 177 Mb, source codes 558 Mb

Learn How to Make 2D iOS and tvOS Games!

Learn how to make iOS and tvOS games in Swift, using Apple's built-in 2D game framework: Sprite Kit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own game!

[Screenshots of 6 games: Zombie Conga, Cat Nap, Drop Charge, Dino Defense, Delve, and Circuit Racer]

By the time you’re finished reading this book, you will have made 5 complete mini-games, from an action game to a puzzle game to a tower defense game!

Topics Covered in 2D iOS & tvOS Games by Tutorials

Sprites: Get started quickly and get your images onto your screen.

Manual Movement: Move sprites manually with a crash course on 2D math.

Actions: Learn how to move sprites the "easy way" using Sprite Kit actions.

Scenes and Transitions: Make multiple screens in your app and move between them.

Camera: Use Sprite Kit's built-in camera to control your view.

Labels: Learn how to display text for lives, score and more in your game.

tvOS: Learn how to port your game to the Apple TV and work with the remote.

Physics: Add realistic physics behavior into your games.

Beyond Sprites: Add video nodes, core image filters, and custom shapes.

State Machines: Learn about GameplayKit's state machine support in iOS 9.

Particle Systems: Add explosions, star fields, and other special effects.

Adding “Juice”: Take your game from good to great by polishing it until it shines.

Entity-Component System: Use GameplayKit's new architecture for max reusability.

Pathfinding: Make your characters move using GameplayKit's new pathfinding support.

Tile Maps: Make games that use tile maps.

And much more, including: Randomization, procedural levels, game controllers, and 5 downloadable chapters!

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