Beginning Python Games Development, Second Edition: With PyGame

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Автор: Harrison Kinsley, Will McGugan

Название: Beginning Python Games Development, Second Edition: With PyGame

Издательство: Apress; 2 edition

Год: 2015

Формат: epub

Размер: 1.63 MB

Язык:Английский

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Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game.

In this update to the first ever book to cover the popular open source PyGame games development library, you'll stand to gain valuable technical insights and follow along with the creation of a real-world, freely downloadable video game. Written by industry veterans and Python experts Will McGugan and Harrison Kinsley, this is a comprehensive, practical introduction to games development in Python. You can also capitalize upon numerous tips and tricks the authors have accumulated over their careers creating games for some of the world's largest game developers.

 

What you’ll learn

How to use PyGame with Python for game development

How to create visuals; do event handling; and more

How to do 3D game development using Python

How to add media elements

How to create visually dynamic backgrounds by integrating some OpenGL and more into your Python-based game

How to build a game project step by step

Who this book is for

This book is for Python coders wanting to learn how to build their first games. Game developers who may be new to Python and PyGame can use this book; a Python primer is included.

Table of Contents

1. Introducing Python

2. Exploring Python

3. Introducing Pygame

4. Creating Visuals

5. Making Things Move

6. Accepting User Input

7. Take Me to Your Leader

8. Moving into the Third Dimension

9. Exploring the Third Dimension

10. Making Things Go Boom

11. Lights, Camera, Action!

12. Setting the Scene with OpenGL

Appendix A: Game Object Reference

Appendix B: Packaging Your Game

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