Explorations in Computing: An Introduction to Computer Science and Python Programmin

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Название: Explorations in Computing: An Introduction to Computer Science and Python Programmin

Год: 2014

Автор: John S. Conery

Издательство: Chapman and Hall/CRC

Серия: Textbooks in Computing

ISBN: 978-1466572447

Язык: английский

Формат: PDF

Количество страниц: 439

Размер: 15 МБ

An Active Learning Approach to Teaching the Main Ideas in Computing

Explorations in Computing: An Introduction to Computer Science and Python Programming teaches computer science students how to use programming skills to explore fundamental concepts and computational approaches to solving problems. Designed for CS0 and CS1 courses, the book gives beginning students an introduction to computer science concepts and computer programming.

Prepares Students for Advanced Work in Computer Science

A revised and updated version of the author’s Explorations in Computing: An Introduction to Computer Science, this text incorporates two major differences. It now uses Python, instead of Ruby, as the lab software so that students can seamlessly transition from introductory projects to more advanced studies in later courses. The book also introduces Python programming, providing students with sufficient programming skills so they can implement their own programs.

Practical, Step-by-Step Projects

The interactive lab projects in each chapter allow students to examine important ideas in computer science, particularly how algorithms offer computational solutions to problems. Students can type expressions, view results, and run experiments that help them understand the concepts in a hands-on way.

Web Resources

The Python software modules for each lab project are available on the author’s website. The modules include data files and sample Python code that students can copy and modify. In addition, the site provides a lab manual of installation instructions and tips for editing programs and running commands in a terminal emulator.

 

Table of Contents

Introduction

The Python Workbench: Introducing Python and an Environment for Interactive Experiments

The Sieve of Eratosthenes: An Algorithm for Finding Prime Numbers

A Journey of a Thousand Miles: Iteration as a Strategy for Solving Computational Problems

Divide and Conquer: A New Strategy—Breaking Large Problems into Smaller Subproblems

Spam, Spam, Spam, Mail, and Spam: A Machine Learning Approach to Filtering junk Mail

Now for Something Completely Different: An Algorithm for Generating Random Numbers

Bit by Bit: Binary Codes and Algorithms for text Compression and Error Detection

The War of the Words: An Introduction to Computer Architecture and Assembly Language Programming

I’d Like to Have an Argument, Please: A Program that Understands English (or does it)

The Music of the Spheres: Computer Simulation and the N-Body Problem

The Traveling Salesman: A Genetic Algorithm for a Computationally Demanding Problem

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