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Название: Building your First Mobile Game using XNA 4.0
Автор: Brecht Kets, Thomas Goussaert
Издательство: Packt
Год: 2012
Формат: PDF/EPUB
Размер: 4,05 Мб
Качество: Хорошее
Язык: Английский
With the dawn of the Windows Phone 7 platform, Microsoft has offered us an easy way to create 3D mobile games. In this book, we will build a 3D game for Windows Phone 7 together, taking full advantage of the graphics and touch capabilities, along with the sensors of the platform. “Building your first mobile game using XNA” is the book for starting game development on the Windows Phone 7 platform. This book will go over the technical aspects of building games along with designing your own framework. Finally we’ll build an actual game together from the ground up! This book will set future mobile game developers in the right direction. The XNA framework empowers us to build 2D and 3D games for PC, Xbox 360 and Windows Phone 7. We will use those capabilities to create stunning 3D games for the Windows Phone 7 platform. We will start by covering the basics like drawing graphics, followed by building a custom framework and end with building a game together! In this book, we will cover drawing 2D and 3D graphics, both static and animations. We will also cover the various ways of handling user input and help set the mood of our game playing both 2D and 3D sound, and accessing the user’s media library. The only thing left before building a game is covering several techniques created for making our life easier while building the game, whilst building a framework to do just that. Finally, we’ll build a 3D game together that will run on the Windows Phone 7 platform. “Building your first mobile game using XNA” is the book you need to get started with mobile game development for Windows Phone 7. Its hands on approach will set you on your way in no time. Let’s build some games! What you will learn from this book Installing the Windows Phone SDK and the XNA framework. Drawing 2D and 3D graphics. Mixing 2D and 3D graphics. Drawing 2D and 3D animations. Playing 2D and 3D sound. Playing songs. Handling touch input and gestures (tap, swipe, zoom, …). Building a scene graph and level system. Handling collision. Creating menus. How to build a 3D game!
Купить бумажную книгу или электронную версию книги и скачать
По кнопке выше можно купить бумажные варианты этой книги и похожих книг на сайте интернет-магазина "Лабиринт".
Using the button above you can buy paper versions of this book and similar books on the website of the "Labyrinth" online store.
Реклама. ООО "ЛАБИРИНТ.РУ", ИНН: 7728644571, erid: LatgCADz8.
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