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Реклама. ООО "ЛАБИРИНТ.РУ", ИНН: 7728644571, erid: LatgCADz8.
Автор: Murdock K. L.
Название: 3ds Max 2012 Bible
Издательство: John Wiley
Год: 2011
Формат: pdf
Страниц: 1298
Язык: английский
Размер: 105 Мб
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My goal in writing this book was to take all my fun years of playing and working in 3D and boil them down into something that’s worthwhile for you, the reader. This goal was compounded by the fact that all you Max-heads out there are at different levels. Luckily, this book is thick enough to include a little something for everyone.
The audience level for the book ranges from beginning to intermediate, with a smattering of advanced topics for the seasoned user. If you’re new to Max, then you’ll want to start at the beginning and move methodically through the book. If you’re relatively comfortable making your way around Max, then review the Table of Contents for sections that can enhance your fundamental base. If you’re a seasoned pro, then you’ll want to watch for coverage of the features new to Release 2012.
Another goal of this book is to make it a complete reference for Max. To achieve this goal, I’ve gone into painstaking detail to cover almost every feature in Max, including coverage of every primitive, material and map type, modifier, and controller.
As this book has come together, I’ve tried to write the type of book that I’d like to read. I’ve tried to include a variety of scenes that are infused with creativity. It is my hope that these examples will not only teach you how to use the software but also provide a creative springboard for you in your own projects. After all, that’s what turns 3D graphics from work into fun and games.
Part I: Getting Started with 3ds Max
Laying Siege to the Castle Wall
Exploring the Max Interface
Controlling and Configuring the Viewports
Working with Files, Importing, and Exporting
Changing Interface Units and Setting Preferences
Part II: Working with Objects
Creating and Editing Primitive Objects
Selecting Objects and Setting Object Properties
Transforming Objects, Pivoting, Aligning, and Snapping
Cloning Objects and Creating Object Arrays
Grouping, Linking, and Parenting Objects
Part III: Modeling Basics
Accessing Subobjects and Using Modeling Helpers
Introducing Modifiers and Using the Modifier Stack
Drawing and Editing 2D Splines and Shapes
Modeling with Polygons
Using the Graphite Modeling Tools and Painting with Objects
Part IV: Materials, Cameras, and Lighting Basics
Using the Slate Material Editor
Creating and Applying Standard Materials
Adding Material Details with Maps
Creating Compound Materials and Using Material Modifiers
Configuring and Aiming Cameras
Using Lights and Basic Lighting Techniques
Part V: Animation and Rendering Basics
Understanding Animation and Keyframes
Animating with Constraints and Simple Controllers
Rendering a Scene and Enabling Quicksilver
Rendering Non-Photorealistic Effects
Part VI: Advanced Modeling
Building Complex Scenes with Containers, XRefs, and the Schematic View
Deforming Surfaces and Using the Mesh Modifiers
Working with Compound Objects
Working with Solids and Body Objects
Adding and Styling Hair and Fur, and Using Cloth
Part VII: Advanced Materials
Using Specialized Material Types
Working with Procedural Substance Textures
Painting in the Viewport Canvas and Rendering Surface Maps
Unwrapping UVs and Mapping Textures
Creating Baked Textures and Normal Maps
Part VIII: Advanced Animation Techniques
Using Animation Layers, Modifiers, and Complex Controllers
Animating with the Expression Controller and Wiring Parameters
Working with the F-Curve Editor in the Track View
Part IX: Working with Characters
Understanding Rigging, Kinematics, and Working with Bones
Animating Characters with CAT
Skinning Characters
Part X: Dynamic Animation
Creating Particles and Particle Flow
Using Space Warps
Simulating Physics-Based Motion with MassFX
Animating Hair and Cloth
Part XI: Advanced Lighting and Rendering
Working with Advanced Lighting, Light Tracing, and Radiosity
Using Atmospheric and Render Effects
Rendering with mental ray and iray
Batch and Network Rendering
Compositing with Render Elements and the Video Post Interface
A: What’s New with 3ds Max
B: What’s on the CD-ROM
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По кнопке выше можно купить бумажные варианты этой книги и похожих книг на сайте интернет-магазина "Лабиринт".
Using the button above you can buy paper versions of this book and similar books on the website of the "Labyrinth" online store.
Реклама. ООО "ЛАБИРИНТ.РУ", ИНН: 7728644571, erid: LatgCADz8.
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